A high-stakes social crafting experience for Roblox, where collaboration and betrayal are part of the same loop.
Produced by White Suit StudioAll visual assets, character models, and environments shown are for conceptual reference only. Final production assets will be custom-developed to ensure brand-originality and platform optimization.
// Concept reference v0.1
You know Minecraft's crafting table? Now picture it giant, in the middle of an arena and with every player rushing around it.
Players scavenge elements from the map to combine and craft on this central board — but on Roblox, the combinations don't always have to follow real-world logic, and that's part of the game. Every combined item produces coins, and the goal is to collect as many coins as possible.
Traditionally, crafting in games is a solitary menu-based experience. We are pulling it out of the menu and bringing it into the physical world.
Crafting is public, physical, and interruptible.
Players choose between collaboration and strategic theft.
High-energy Brainrot visual style for maximum engagement.
Minecraft combined with Steal a Brainrot.
Hunt for raw materials in a dynamic arena that shifts every match.
Use the central shared board to combine items in front of everyone.
Protect your progress or loot others mid-craft.
Gain status, power-ups, and currency. Restart stronger.
Crafting Shields (temporary protection) and Luck Boosters.
Master Craft skins and unique emotes.
Exclusive zones with rare materials.
Closed lobbies to play with your friends.
Weekly recipe drops and seasonal events.
// We turn technology into storytelling
Our game studio, nestled in the heart of Buenos Aires, is a hub of creativity where passionate developers collaborate to craft immersive and thrilling gaming experiences. We design games that captivate players with compelling narratives, innovative gameplay mechanics, and visually stunning worlds.
As Chief Technology Officer (CTO), I led the scaling of a technical organization from 2 to 15 professionals. My biggest achievement was the transition from leading developers to leading leaders, establishing a solid team structure with diverse methodologies and optimizing delivery based on the complexity of each challenge.
I studied film and screenwriting, worked in advertising, radio, and theater, and presented over 100 projects. I believe video games are the natural evolution of storytelling, seamlessly blending the immersive qualities of novels, the visual power of film, and the interactive participation of theater.
Producing games allows me to combine my two main passions: storytelling and the intricacies of programming.
Absolutely restless.
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